Chaos solvers within the Chaos Destruction system can store a list of collision, breaking, and training events as the simulation runs. Inside the Niagara Effects system, those events are listened for through the Chaos Data Interface. A Niagara system that implements the Chaos Data Interface (by default) is active for all rigid bodies driven by the world Chaos Solver; however, you can point your Niagara system to your custom Chaos Solvers as well.
INTRODUCTION
SIMPLE NIAGARA SYSTEM WITH THE DATA INTERFACE
DATA INTERFACE SETTINGS
FILTERING
ADVANCED NIAGARA SYSTEM WITH THE DATA INTERFACE
USING CHAOS EVENTS IN BLUEPRINTS
Filename: 5 parts – each part is named and can be extracted separately.
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