We will begin course with an introduction to Speedtree’s user interface and navigation, you’ll learn how to customize the environment to suit your needs. We’ll then look at the software’s ability to create different types of tree vegetation, using a procedural approach and freehand drawing, curves, nodes and generators. In the next phase, we will use this knowledge and start creating different types of trees, foliage and vegetation for VFX applications as well as real-time games.
Filename:Introduction to Speedtree P2.zip and P1
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